It was written in GLBasic, and I guess it was my own engine. I did try to get it on Steam back when I developed it, but they turned it down, saying it wasn’t the sort of thing they wanted on there platform !
They are way more open now. A possible catch is there is a $100 fee to publish a game (you get it back after $1K in sales of the game). That can be a barrier for many games that are usually on itch... Since it is GLBasic, looks like a Mac version would be possible as well. Do you have a Mac by chance?
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Sweet! What engine (if any) did you use? Do you plan to release on Steam (would love to try it on Steam Deck!)
It was written in GLBasic, and I guess it was my own engine. I did try to get it on Steam back when I developed it, but they turned it down, saying it wasn’t the sort of thing they wanted on there platform !
They are way more open now. A possible catch is there is a $100 fee to publish a game (you get it back after $1K in sales of the game). That can be a barrier for many games that are usually on itch... Since it is GLBasic, looks like a Mac version would be possible as well. Do you have a Mac by chance?
Sadly no, no Mac here. But it wouldn’t help either as I’ve long since lost the source code for it :(
Do you still use GLBasic for anything?
Not for any games, no. I just use it mainly to do conversion of Roms and other datasets into data formats I can use.
Dude, I was just thinking about this game like 5 minutes ago. I've had it since you released it back in the day but I couldn't remember the name, lol